coverpage
Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Stepping into the World of Animation
Constructing your animation blueprint
Differing techniques offer various experiences
Introducing Anime Studio
Installing Anime Studio
Opening Anime Studio for the first time
Editing Anime Studio preferences
Setting up your first document
Summary
Chapter 2. Drawing in Anime Studio
Mouse versus tablet drawing
Understanding the basics of vector and raster graphics
Exploring the Draw and Fill tools
Summary
Chapter 3. Exploring Layers and Timelines
Simplifying layers
Controlling layers with different tools
Creating and working with layers
Mapping out animation
Changing your view of the action
Summary
Chapter 4. Enhancing Your Art with the Layer Settings Panel and Style Palette
Exploring the Layer Settings panel
Animating layer effects
Other general options for layers
Applying shadows and shades to the layer
Designing with the Style palette
Summary
Chapter 5. Bringing a Cartoon Character to Life
Thinking about design
Understanding the basics of bone animation
Labeling coloring and hiding bones
Animating bones
Creating dynamic bones
Understanding basic Smart Bone actions
Working with Smart Bone dials
Creating your first character
Rigging your character
Polishing things up
Summary
Chapter 6. Developing Your Cartoon's Scenery
Being consistent
Discussing scene design
Setting up shots effectively
Drawing your scenery
Creating scene depth
Polishing up your scene
Summary
Chapter 7. Creating a Library of Actions and Assets
Setting up a content folder
Saving assets to the library
Searching for assets and adding them to the Favorites folder
Importing assets from the library
Editing your library assets
Creating variations of your library assets
Importing a project file's assets directly
Bringing in third-party library files
Importing other file types
Using built-in library assets
Creating reusable animations using the Actions panel
Inserting references versus inserting copies
Working with scripts
Summary
Chapter 8. Animating Your Characters
Following your blueprint
Animating characters nonlinearly
Finding a workflow
Putting it all together
Opening the scene file
Bringing in your characters and props
Experimenting with character animation
Incorporating facial expressions
Creating a conversation
Summary
Chapter 9. Exporting Editing and Publishing
Previewing your work
Choosing your file format
Exporting your scenes
Exploring different video editors
Breaking down the editing process
Creating titles in a video editor
Exporting your completed project
Finding an audience
Summary
Index
更新时间:2021-07-16 12:00:07